PlayGroundThe inspiration for the “Playground” project stems from the post-war phenomenon of children spontaneously constructing playgrounds amid ruins. These children transformed discarded materials into makeshift slides, swings, and other structures, experiencing weightlessness and dizziness in their unique way. This pure act of play transcended the suffering of their surroundings, returning to the primal sensory instincts of humanity—a phenomenon that deeply captivated me.

The concept of ilinx games, introduced by French sociologist Roger Caillois in his seminal theory, explores games that disrupt bodily equilibrium and sensory systems. These games offer a temporary escape from the order of daily life, plunging participants into a state of controlled chaos and liberation. The experience is not merely a sensory thrill but a subtle rebellion against the rationalized logic of modern society. Non-powered playgrounds serve as ideal spaces for such games, relying on the body’s own interaction to generate motion through spinning, swinging, and climbing, providing both sensory and psychological freedom.

In the **Playground** project, my collaborator Liang Yiyan and I conducted field research and interactive experiments to record users’ pathways, speeds, and other dynamic data as they engaged with the installations. These data were then transformed into visual artistic representations. The exhibition adopts a minimalist yet sincere approach to present these dynamic trajectories, sharing moments of sensory and structural collision with the audience. It not only recreates the essence of the dizzying experience but also explores the potential for freedom and embodiment in contemporary society.



Time:
2024.10.

Category:
Experimental Practice
Installation Design



Designer:
Wang Changqiao
王昶乔
















































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